Making games in the classroom: Benefits and gender concerns
نویسنده
چکیده
This paper argues that making computer games as part of a classroom project can develop a range of new media storytelling, visual design and audience awareness skills. This claim is supported by data from the evaluation of a six week game making project in a state funded primary school in which 11–12 year old learners made their own computer games using software called Adventure Author. The paper reports on analysis of the games produced by the children and documents the range of new media storytelling skills used as well as examining how the pupils responded to peer reviews of their games. In light of concerns raised in the literature that girls may be disadvantaged by classroom games projects, it investigates whether there are gender differences in the game making skills displayed by the learners. The results of the study indicate that girls’ games score more highly than boys’, particularly on skills relating to storytelling. 2011 Elsevier Ltd. All rights reserved.
منابع مشابه
در آمدی بر طراحی بازیهای آموزشی- رایانه ای با رویکرد زبان شناختی درحیطه اختلالات ویژه یادگیری
The purpose of this article is to analyze the status of computer games with a linguistic approach in making schools smart for the students suffering from learning disorders with a focus on reading disorder. The authors will try to adopt an approach based on research and development and use their own and their colleagues’ educational and rehabilitation experiences. They also try to discuss the i...
متن کاملCooperative Benefit and Cost Games under Fairness Concerns
Solution concepts in cooperative games are based on either cost games or benefit games. Although cost games and benefit games are strategically equivalent, that is not the case in general for solution concepts. Motivated by this important observation, a new property called invariance property with respect to benefit/cost allocation is introduced in this paper. Since such a property can be regar...
متن کاملExperiences of professors and medical students from the core components of Classroom supervision: a qualitative study
Background and Objectives: Supervision is a fundamental management activity in human resources. Supervision may be development/performance-based or both. Professors should take a holistic view of medical students, should not expect students to comply with many laws and regulations, and other aspects as individuals should not be overlooked. It appears that in the classroom, the supervisory rol...
متن کاملParental Mediation of Children’s Video Game Experiences: Iranian Parents’ Strategies of Mediation
Despite tremendous popularity of video games, there have been concerns about their detrimental effects on children. The game rating systems were developed to assist parents in monitoring their children’s gaming experiences. This paper explores how parents in Iran, as a society without established media rating systems, control their children’s gaming experiences. Mixed methods of semi-structured...
متن کاملConflict management strategies in coping with students’ disruptive behaviors in the classroom: Systematized review
Introduction: Classroom management is leading the class bysetting the class schedule, organizing the procedures, supervisingthe learners’ progress, and predicting and solving their problems.Students’ disruptive behaviors and classroom management arethe most important challenges and concerns of the teachers. Thecurrent review aimed to analyze the classroom managementtechniques and strategies use...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- Computers & Education
دوره 59 شماره
صفحات -
تاریخ انتشار 2012